The Extreme Intensity of Outlast

The Outlast franchise, developed by Red Barrels, is renowned for pushing the boundaries of the horror genre. Known for its visceral depictions of gore, violence, and nudity, the series has consistently challenged the expectations of even seasoned horror enthusiasts. However, it appears that the content is just as intense for those behind the scenes as it is for the players.

Co-founder Phillipe Morin recently shed light on how the studio’s commitment to uncompromising horror has sometimes reached a breaking point for those involved in the development and testing process.

A Severe Reaction During Playtesting

In a recent conversation with Gamespot, Morin clarified that the studio’s approach is not a calculated attempt to stir controversy. Instead, it stems from a shared creative vision among the founders. «We didn't start like 'Oh, we've got to make the goriest game out there'», Morin noted, explaining that they simply focused on creating a horror game where graphic elements felt natural.

Despite this creative intent, the studio has witnessed firsthand the emotional toll its content can take. Morin recounted a particularly stark moment during a playtest: «We started pushing and pushing, and you know, I remember there was a playtest, and somebody, after a couple of hours, basically ran out of the studio to go cry outside.» According to Morin, that specific individual was so disturbed that they refused to return to the studio.

Managing Content and Workplace Culture

Red Barrels is acutely aware of the potential impact its games have, which influences how they handle hiring. Morin emphasized the necessity of transparency during job interviews, ensuring candidates understand the extreme nature of the discussions and creative content involved.

«People have to be comfortable with that because obviously you hear stuff in the studio that [if] you said the same thing in a different studio, you'd end up in a meeting with HR,» he explained.

Transparency does not always guarantee a perfect fit, however. Morin recalled a situation where an employee resigned just four days after starting. While the individual was prepared for violence, they discovered they had a «blind spot» regarding other themes, specifically religious content—a detail that likely points to the development of Outlast 2, which heavily featured a violent cult.

Future Outlook for the Series

Despite the distress the content can cause for some individuals, the franchise has seen massive commercial success. The Outlast Trials moved 500,000 units within its initial week of early access, and the series has amassed a total player base of 60 million since its inception in 2013. Given this overwhelming public reception, it is highly probable that any future installments in the series will maintain the studio's signature, uncompromising approach to horror.